Game Concept & Scope
Define the core gameplay loop, target players, and purpose of the game. Separate the essentials for a first version from features that can wait. This gives the project a practical starting point.
Have an idea for a game? tanntann is an indie mobile game studio creating original titles and working with clients to turn game concepts into playable experiences.
Start by telling us what you want to build, who it is for, and what a first version should include. We’ll discuss the scope, development milestones, and a project estimate.
Discuss Your Game ↗Every game needs a different approach. Here are the parts of a project we can discuss; the final services and deliverables depend on the agreed brief.
Define the core gameplay loop, target players, and purpose of the game. Separate the essentials for a first version from features that can wait. This gives the project a practical starting point.
Explore a core mechanic in a small playable version before expanding the game. A prototype helps answer questions about controls, pacing, and what makes the experience enjoyable.
Discuss the gameplay systems, content, and technical requirements for your mobile game. Platform support, assets, integrations, and deliverables are defined in the project scope.
Review the playable experience and use feedback to guide improvements. The review process and number of revision rounds should be agreed alongside development milestones.
Discuss the details that help the game feel coherent: feedback, interface behaviour, animation, and sound. The required assets and polish work form part of the agreed plan.
Agree on final files, documentation, and responsibilities before work begins. Store submission, post-launch changes, and ongoing support can be discussed separately as project needs become clear.
Tell us the idea, intended players, target platform, budget range, and timeline. References help explain the experience you have in mind.
Discuss requirements, dependencies, milestones, review points, and an estimate. Confirm what is included and who is responsible for assets and approvals.
Work through the agreed development milestones. Review the game at planned points and discuss changes against the project scope.
Our original game titles are Thread Garden (available now on Google Play) and Word Kichdi. Explore the games section or contact us to learn more.
Explore Our Games ↗Yes. Start with a rough concept. Explain how the game would work, who would play it, and what you want to achieve. We can discuss what needs to be defined before development starts.
The estimate depends on mechanics, features, content, art and audio, target platforms, integrations, testing, and timeline. A small prototype and a complete game need different scopes. Share your budget range so we can discuss a realistic first version.
A timeline can only be estimated after the requirements are understood. Content, feature complexity, asset readiness, feedback, and changes affect the schedule. We discuss milestones after reviewing the brief.
Include a short concept, intended players, target platform, core mechanic, essential features, references, budget range, and target date. Mention any existing prototype, artwork, audio, or design document. A finished specification is not required to start a conversation.
No. Tell us which assets you have and which still need to be created or sourced. Asset responsibilities, licences, and delivery requirements should be discussed as part of the scope.
Send a description of the current game, its technology, the changes you want, and what source files or assets are available. We need to review the requirements before confirming whether the project is a suitable fit.
Our focus is mobile games. Tell us your target devices and any engine or technology requirements. We will discuss suitability and confirm platform support before agreeing to a project.
Email playtanntann@gmail.com with your game idea and project details. Include your preferred way to continue the conversation.
Game concept · Target players · Platform · Budget range · Timeline
Send what you know so far. We can discuss the rest together.